Annwvyn::AnnGameObject Member List

This is the complete list of members for Annwvyn::AnnGameObject, including all inherited members.

addAnimationTime(double offsetTime) constAnnwvyn::AnnGameObjectprivate
AnnEngine classAnnwvyn::AnnGameObjectfriend
AnnGameObject()Annwvyn::AnnGameObject
AnnGameObject(const AnnGameObject &)=deleteAnnwvyn::AnnGameObject
AnnGameObjectManager classAnnwvyn::AnnGameObjectfriend
applyForce(AnnVect3 force) constAnnwvyn::AnnGameObject
applyImpulse(AnnVect3 impulse) constAnnwvyn::AnnGameObject
attachChildObject(std::shared_ptr< AnnGameObject > child) constAnnwvyn::AnnGameObject
attachScript(const std::string &scriptName)Annwvyn::AnnGameObject
audioSourceAnnwvyn::AnnGameObjectprivate
bodyMassAnnwvyn::AnnGameObjectprivate
callUpdateOnScripts()Annwvyn::AnnGameObject
checkForBodyInChild()Annwvyn::AnnGameObject
checkForBodyInParent()Annwvyn::AnnGameObject
childrenHaveBody(AnnGameObject *obj)Annwvyn::AnnGameObjectprivatestatic
collisionShapeAnnwvyn::AnnGameObjectprivate
currentAnimationAnnwvyn::AnnGameObjectprivate
detachFromParent() constAnnwvyn::AnnGameObject
getBody() constAnnwvyn::AnnGameObject
getDistance(AnnGameObject *otherObject) constAnnwvyn::AnnGameObject
getItem() constAnnwvyn::AnnGameObject
getName() constAnnwvyn::AnnGameObject
getNode() constAnnwvyn::AnnGameObject
getOrientation() overrideAnnwvyn::AnnGameObjectvirtual
getParent() constAnnwvyn::AnnGameObject
getPosition() overrideAnnwvyn::AnnGameObjectvirtual
getScale() constAnnwvyn::AnnGameObject
getWorldOrientation() constAnnwvyn::AnnGameObject
getWorldPosition() constAnnwvyn::AnnGameObject
hasParent() constAnnwvyn::AnnGameObject
loopAnimation(bool loop=true) constAnnwvyn::AnnGameObject
model3DAnnwvyn::AnnGameObjectprivate
nameAnnwvyn::AnnGameObjectprivate
parentsHaveBody(AnnGameObject *obj) constAnnwvyn::AnnGameObjectprivate
playAnimation(bool play=true) constAnnwvyn::AnnGameObject
playSound(const std::string &name, bool loop=false, float volume=1.0f) constAnnwvyn::AnnGameObject
postInit()Annwvyn::AnnGameObjectinlinevirtual
rigidBodyAnnwvyn::AnnGameObjectprivate
sceneNodeAnnwvyn::AnnGameObjectprivate
scriptsAnnwvyn::AnnGameObjectprivate
setAnimation(const std::string &name)Annwvyn::AnnGameObject
setFrictionCoef(float coef) constAnnwvyn::AnnGameObject
setInvisible() constAnnwvyn::AnnGameObject
setItem(Ogre::Item *item)Annwvyn::AnnGameObjectprivate
setLinearSpeed(AnnVect3 v) constAnnwvyn::AnnGameObject
setNode(Ogre::SceneNode *node)Annwvyn::AnnGameObjectprivate
setOrientation(float w, float x, float y, float z)Annwvyn::AnnGameObject
setOrientation(AnnQuaternion orient) overrideAnnwvyn::AnnGameObjectvirtual
setPosition(float x, float y, float z)Annwvyn::AnnGameObject
setPosition(AnnVect3 pos) overrideAnnwvyn::AnnGameObjectvirtual
setScale(float x, float y, float z, bool scaleMass=true) constAnnwvyn::AnnGameObject
setScale(AnnVect3 scale, bool scaleMass=true) constAnnwvyn::AnnGameObject
setupPhysics(float mass=0, phyShapeType type=staticShape, bool hasPlayerCollision=true)Annwvyn::AnnGameObject
setVisible() constAnnwvyn::AnnGameObject
setWorldOrientation(AnnQuaternion orient) constAnnwvyn::AnnGameObject
setWorldOrientation(float w, float x, float y, float z) constAnnwvyn::AnnGameObject
setWorldPosition(AnnVect3 pos) constAnnwvyn::AnnGameObject
setWorldPosition(float x, float y, float z) constAnnwvyn::AnnGameObject
stateAnnwvyn::AnnGameObjectprivate
translate(float x, float y, float z) constAnnwvyn::AnnGameObject
update()Annwvyn::AnnGameObjectinlinevirtual
updateOpenAlPos() constAnnwvyn::AnnGameObjectprivate
~AnnAbstractMovable()=defaultAnnwvyn::AnnAbstractMovablevirtual
~AnnAbstractTranslatable()=defaultAnnwvyn::AnnAbstractTranslatablevirtual
~AnnGameObject()Annwvyn::AnnGameObjectvirtual