Annwvyn::AnnPlayerBody Member List

This is the complete list of members for Annwvyn::AnnPlayerBody, including all inherited members.

_hintRoomscaleUpdateTranslationReference()Annwvyn::AnnPlayerBody
actuatorAnnwvyn::AnnPlayerBodyprivate
analogRotateAnnwvyn::AnnPlayerBody
analogStraffAnnwvyn::AnnPlayerBody
analogWalkAnnwvyn::AnnPlayerBody
AnnEngine classAnnwvyn::AnnPlayerBodyfriend
AnnPhysicsEngine classAnnwvyn::AnnPlayerBodyfriend
AnnPlayerBody()Annwvyn::AnnPlayerBody
applyAnalogYaw()Annwvyn::AnnPlayerBodyprivate
applyMouseRelativeRotation(int relValue)Annwvyn::AnnPlayerBody
applyRelativeBodyYaw(Ogre::Radian angle)Annwvyn::AnnPlayerBody
contactWithGroundAnnwvyn::AnnPlayerBodyprivate
DEFAULT_STARTING_ORIENTAnnwvyn::AnnPlayerBodystatic
DEFAULT_STARTING_POSAnnwvyn::AnnPlayerBodystatic
engineUpdate(float time)Annwvyn::AnnPlayerBodyprivate
getAnalogTranslation() constAnnwvyn::AnnPlayerBody
getBody() constAnnwvyn::AnnPlayerBody
getEyesHeight() constAnnwvyn::AnnPlayerBody
getEyeTranslation() constAnnwvyn::AnnPlayerBody
getMass() constAnnwvyn::AnnPlayerBody
getOrientation() constAnnwvyn::AnnPlayerBody
getPosition() constAnnwvyn::AnnPlayerBody
getRunFactor() constAnnwvyn::AnnPlayerBody
getShape() constAnnwvyn::AnnPlayerBody
getTranslation()Annwvyn::AnnPlayerBody
getTurnSpeed() constAnnwvyn::AnnPlayerBody
getWalkSpeed() constAnnwvyn::AnnPlayerBody
hasPhysics() constAnnwvyn::AnnPlayerBody
ignorePhysicsAnnwvyn::AnnPlayerBody
isLocked() constAnnwvyn::AnnPlayerBody
lockedAnnwvyn::AnnPlayerBodyprivate
lockParameters()Annwvyn::AnnPlayerBody
modeAnnwvyn::AnnPlayerBodyprivate
mouseSensitivityAnnwvyn::AnnPlayerBody
needNewRoomTranslateReferenceAnnwvyn::AnnPlayerBodyprivate
physicsAnnwvyn::AnnPlayerBodyprivate
physicsParamsAnnwvyn::AnnPlayerBodyprivate
reground(float YvalueForGround)Annwvyn::AnnPlayerBody
reground(AnnVect3 pointOnGround)Annwvyn::AnnPlayerBody
regroundOnPhysicsBody(float lenght=1000, AnnVect3 preoffset=AnnVect3::ZERO)Annwvyn::AnnPlayerBody
resetPlayerPhysics()Annwvyn::AnnPlayerBody
RoomReferenceNodeAnnwvyn::AnnPlayerBodyprivate
roomTranslateQuatReferenceAnnwvyn::AnnPlayerBodyprivate
runAnnwvyn::AnnPlayerBody
setActuator(std::unique_ptr< AnnPlayerActuator > &&actuator)Annwvyn::AnnPlayerBody
setActuator(Args &&... args)Annwvyn::AnnPlayerBodyinline
setBody(btRigidBody *Body)Annwvyn::AnnPlayerBody
setEyesHeight(float eyeHeight)Annwvyn::AnnPlayerBody
setHeadOrientation(AnnQuaternion HeadOrientation)Annwvyn::AnnPlayerBody
setMass(float mass)Annwvyn::AnnPlayerBody
setMode(AnnPlayerMode playerMode)Annwvyn::AnnPlayerBody
setOrientation(Ogre::Euler Orientation)Annwvyn::AnnPlayerBody
setOrientation(AnnQuaternion Orientation)Annwvyn::AnnPlayerBody
setPosition(AnnVect3 Position)Annwvyn::AnnPlayerBody
setRoomRefNode(Ogre::SceneNode *node)Annwvyn::AnnPlayerBody
setShape(btCollisionShape *Shape)Annwvyn::AnnPlayerBody
setTurnSpeed(float turnSpeed)Annwvyn::AnnPlayerBody
setWalkSpeed(float walkSpeed)Annwvyn::AnnPlayerBody
standingAnnwvyn::AnnPlayerBody
syncToTrackedPose() constAnnwvyn::AnnPlayerBody
teleport(AnnVect3 position, AnnRadian orientation)Annwvyn::AnnPlayerBody
teleport(AnnVect3 position)Annwvyn::AnnPlayerBody
unlockParameters()Annwvyn::AnnPlayerBodyprivate
updateTimeAnnwvyn::AnnPlayerBodyprivate
walkingAnnwvyn::AnnPlayerBody